Virtual Reality is one of the technologies with the highest projected potential for growth. According to the latest forecasts from IDC Research (2018), investment in VR and AR will multiply 21-fold over the next four years, reaching 15.5 billion euros by 2022. Source

Consumer spending on VR games will more than double over the next five years. Source



Open questions:

Question 1: What are bad (problems) and good things (advantages) about VR?

Question 2: How can VR be used in the future? Reference

Question 3: What are the future idea/usages VR?



The Extended Reality (from 7:00)


  • The future of VR (from 7:37)

  • VR and AR at Google (Google I/O '17)
  • © Last revised: Sep 30, 2020