Virtual Reality is one of the technologies with the highest projected potential for growth. According to the latest forecasts from IDC Research (2018), investment in VR and AR will multiply 21-fold over the next four years, reaching 15.5 billion euros by 2022. Source
Consumer spending on VR games will more than double over the next five years. Source
Open questions:
Question 1: What are bad (problems) and good things (advantages) about VR?
Question 2: How can VR be used in the future? Reference