The virtual watershed game is coupled with an Augmented Reality (AR) app. The app is loosely modeled
after Pokémon GO, an app-based AR game that most students are familiar with. The AR app asks the
students to identify natural and engineered features such as culverts, embankments, detention and
retention basins, and discharge channels within their watersheds. Students identify these features
in the “real-world” and learn about their role in maintaining sustainable water resources (both
quality and quantity) within their watersheds while earning coins for use in the VR game. The
scoreboard of top players will also be provided to interconnect students involving in the same tasks
in real time.
The data contains
- Latitude and longitude
- An Image of the site (e.g., Pfluger
Fountain)
- and a description (what it is and what purpose does it serve)
The example data is available
here. Students are also required
to collect more water features on campus for their project.
When users move close to the (GPS) location, scan a pattern sticked at the location, capture
the image similar to the stored site image (image recognition), etc. --> A sound track is played to
notify users (that they are close to a water feature). A multiple choice question will popup. Users
gain points for correct answers.
After that, the AR contents will appear. The displyed AR contents could be
- The description of water feature (users can interact and explore
further, such as the
Pfluger Fountain html)
- The functional AR model
- The malfunctional AR model
- Be creative! The main purpose is about education of water
resources.